Sunday, 28 August 2016

Progress for spreads.

Gameplay Spread

I'm still struggling quite a bit with this spread. Colours and layout are just doing my head in and I can't quite seem to get it right. Atlas it looks 10x better than before though.

gross

attempting to take the colours from the intro page and muffle it out a bit so it doesn't distract from the already hectic and crowded content. decided this still doesn't look cohesive. /looks gross


The aesthetic of the gameplay spread was doing my head in, so I decided to begin colouring the interface icons.


more on the interface icons



Current progress of the gameplay spread. Layout is looking a lot more organised, I'm just still uncertain about the colour and aesthetic of it. I tried the dark blue to try and make it fit in with the character page which is also quite congested.

gameplay fitting into the grid




Character Spread

This spread is split into three sections to allow room for Ludovico and the paintings on one side, text in the centre, and the Nazis on the right hand side. Since this is our only spread divided like this, I decided in order to make this spread relatable to the narrative, I would make the split like photo frames. Here's the progress:
















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