Key points:
- Nazi's aren't quite grunty enough. Need to really enhance their aesthetic and make sure the proportions are correct.
- Ludo's back leg when kicked out needs to be anatomically correct
- We need to actually reference Cecilia better in the bible. Maybe even make her face the front picture frame on the front cover and show her surprised expression while ludovico jumps through her painting. Just to establish his connection to and where he came from.
- Nazis on front page need to look meaner
- Layout of text needs to be more considered. Way too congested and all over the place
- More sprites! Sprites of Nazis needed too (oops we forgot about that)
- Add title and log-line to cover page now so that we can manipulate the image to fit the text. text is important!
- Darken and "war"(ify) the castle spread on the intro page... help set the scene that it's during nazi germany time.
- Consider fdps
- Love the illustrations of the world!
As a result of this, we shifted around our roles based on our strengths.
So Farren took over the design of the Nazi characters (she's really good at character design!) and I took over the design of the game world. wooo
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